Game Design Journal: Façade: Playtest 2

After taking a solid number of hours to cut out all the pieces I was able to do a playtest of the new prototype!

The gameplay was much more fun than the first prototype and the overall look and feel of the game is much closer to what I had in my head. The use of construction tiles to help with planning also was an interesting mechanic. I didn’t have quite the right balance of pieces… mostly too many roof pieces and not enough door pieces.

Leave a Reply

Your email address will not be published. Required fields are marked *