Game Design Journal: AD2TF: Destructive Geometry

One of the core mechanics of this new VR game I’m working on is being able to smash stuff so naturally it was a high priority to get that working.

I started by modeling a simple Japanese lantern

Next I unwrapped the UVs to get a simple stone/marble texture

I then used an ADD On in Blender called Cell Fracture to split the model into parts.

Here’s the final results in Unity:

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