Some assets I’ve been working on for a new VR project. I’m using Unity and Blender. More details coming soon!
This image is showing how I determined the proper height and scale of the objects relative to the VR headset. To do this I created unit cubes in Blender and then stacked them to determine how high a person is in Unity. Basically a person is about 5 cubes high. And then I created a dummy tha is roughly the shape and size of a person.